Guide to the Godot game engine/Plugins
Plugins are powerful things, allowing you to change Godot's functionality without recompiling the engine.
- The basics
- Making your first plugin
- Creating resources
- Importers
- Text editors
You can also download plugins (among other things) from the Asset Library ("AssetLib").
- Getting started []
- Making it work
- Debugging
- Input
- Physics
- Saving and loading
- Multiplayer
- Making it look good
- Advanced help
- Miscellaneous