Video Game Design - Chapters List

< Video Game Design

Chapter 1 : Getting Started [ edit ] [ edit summary ] [ print chapter ]

  1. Introduction
    1. What is a video game?
    2. The Game Industry
    3. Game Education

Chapter 2 : Video Game Theory [ edit ] [ edit summary ] [ print chapter ]

  1. Components
  2. Theory
  3. Archetypes
  4. Design and Planning

Chapter 3 : Implementation [ edit ] [ edit summary ] [ print chapter ]

  1. Process
  2. Artwork and game content
  3. Programming
    1. Selecting the Hardware
    2. Framework
      1. 2D vs 3D
      2. 3D Engine
      3. Collisions
      4. Pathfind
      5. Artificial Intelligence
      6. Procedural Content Generation
      7. Physics
      8. Networking and On-line Gaming
    3. Reality Simulation
    4. Structure

Chapter 3 : Distribution

Additional Information

Wikibooks:

  • Game Maker Programming
  • Console Game Programming

Wikibooks using text adventure games to teach a variety of programming languages:

  • Choose Your Own Pyventure
  • Programming Text Adventures In Basic
  • Beginner's Guide to Interactive Fiction with Inform 7
  • Learning C With Game Concepts

Wikibooks on programming specific video game platforms:

  • NES Programming
  • Super NES Programming
  • DarkBASIC Programming
  • Creating a Simple 3D Game with XNA
  • GtkRadiant
  • Guide to the Godot game engine

Other Links:

  • Wiki-based video games
  • E3
  • Game Maker
  • Game Design wiki

Misc:

  • Definition
  • History
  • More Info
  • Game classification
  • Video Game Designer Salary data

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